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(Present on the left side-bar)Īdditions and configurations can be made here to permit modifications and to download ccs for Sims 3. On Mac, use a finder wherein an icon of a blue and white smiley face would be present at the bottom of the screen.
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Open Windows Explorer or Finder on Mac– Click on the icon that resembles a folder with a blue clip in Windows Explorer.
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The lines of the resource.cfg code I gave you under "Priority 900" (the ones with "PackedFile Awesome/*.package" and so on) will tell your game to look in that specific "Awesome" folder and use the hack within. Many issues with AwesomeMod not showing up have to do with the Framework not being correctly installed or edited.ĭo try creating an "Awesome" folder in your Mods folder and putting the Awesomemod package in that. Or you can create different folders in Mods and change the names in resource.cfg to those.

Also includes the file and its variations "ModBuild." If you don't have Awesome, Probation, Test, or ModBuild, you can remove those lines of code. This resource.cfg code I've given you includes the following subfolders in the Mods folder: "Packages" and all subfolders, "DCCache" and all subfolders, "Awesome" and all subfolders, "Probation" folder, and "Test" folder. Make sure that you don't have more folders than are included above - if you do, you will need to add them to the resource.cfg file. Thus you must make extra sure to save it as a. If you just hit Save or, it will save as, which is a. This is important to know because Notepad defaults to save it as a.

When editing and saving resource.cfg, you must use Save As and select "All File Types" instead of. (Gleaned from this post.) If it does not work for you, I have some other things to tell you about resource.cfg that might help you troubleshoot. PackedFile Packages/*/*/*/*/*.package This is what works for me. This is the resource.cfg file text I recommend for if you have all the expansions up to and including Late Night: You need to open it and change the insides.

It doesn't come along ready and willing to fix your world by putting it in the right folder. You should put it in this:ĭocuments > Electronic Arts > The Sims 3 > ModsNow, this is important, you will usually have to edit your resource.cfg file. It tells your game "Look in these folders for new toys!" It's the only way custom content will show up, because without it your game doesn't know to look in those folders.īecause it tells your game to look in subfolders, it needs to be in the Mods folder but not in a subfolder. The framework is simply a file named " resource.cfg" with certain code in it. You can add other folders to this, but you will have to edit your framework (see below) if you want the content to show up in your game. Inside that folder, you should have the following subfolders: Packages, DCCache. If you don't have a Mods folder in the Sims 3 folder, create one. Go to Documents > Electronic Arts > The Sims 3 > Mods. Since Ambitions, the place for CC has changed. You need the CC and Framework working right to get AwesomeMod to work.
